![]() ![]() And so we'll take a problem and I'll run that problem with their organization. There's no way this can be done in two hours. This is been going on for a couple of years now so I've had the opportunity to do this.Īnd some organizations that I'm coming in and talking to about the process, they're a little skeptical of it. I've worked with, at this point probably over 400 organizations on two hour design sprints outside of TreviPay. ![]() Shane Hastie: What does it feel like? I'm sitting here going, "Wow, that must be so intensive." Having teams in Australia, the Netherlands, and in the United States, it was very challenging to be able to solve complex problems and be able to do that in five days when no one could travel.Īnd so, I ultimately created this concept that really took the best of both worlds from design thinking and design sprints and allows organizations to really use this model along with a collaborative template on Figma FigJam to be able to walk through the same problems in only two hours. And while most have probably participated in a five-day design sprint for those that haven't, there's a lot that goes into those five days, 40 hours and really getting stakeholders together.Īnd the biggest catalyst for this reduction was actually the COVID pandemic. Teresa Cain: There's a lot that went into reducing it down from five days. How do you compress that down to two hours and make it useful? Reducing the design sprint from five days to two hours Many of our audience will recognize the design sprint as the five-day process. Shane Hastie: I've heard it described as the two-hour design sprint. And I'm very passionate about really helping organizations and teams find more efficient ways to solve small and complex problems, which is the premise of how the book came about. But I'm Teresa Cain and I've been in the product and technology space for a little over 15 years across B2B and B2C SaaS solutions. Teresa Cain: I'm still learning that as I get older every day, Shane. Shane Hastie: My normal question to start with is who's Teresa? Introductions Teresa Cain: Thanks for having me on the show, Shane. Thanks for taking the time to talk to us today. Teresa is the author of Solving Problems in 2 Hours, and she's the director of product management, user experience and design at TreviPay. This is Shane Hastie for the InfoQ Engineering Culture podcast. QCon will share real world technical talks from innovative senior software development practitioners on applying emerging patterns and practices to address current challenges. Before we get into today's podcast, I wanted to share that InfoQ'S International Software Development Conference, QCon, will be back in San Francisco from October 2 to 6. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |